Course Overview

Games and Digital Media is a contemporary programme that makes use of theory, technical skills and professional skills to give you a broad sense of the sector and a strong link into the highly competitive gaming market.

You will be provided with a technical overview on topics such as 3D media and animation, before you eventually choose to specialise according to your preference, which the remainder of your work, including your Final Year Project, will then be based upon. Throughout this process, training will be substantiated with the analysis of theoretical work and subsequent written pieces. This work will combine to create your portfolio, a central product of the course and a key concept to success in future employment.

Course Structure

The course is primarily based upon your Final Year Project. You will complete a piece of technical work, which will showcase your previously acquired skills and the increasing level of prowess with which you are able to execute them; you will analyse this work through your written Research Report and other documentation.

The additional modules will seek to harmonise your practical skills with existing theories and principles.

Modules Covered

Level 4 Modules will include:

  • Digital Media Development
  • 3D Asset Production
  • Programming Concepts
  • Games Theory & Practice
  • Personal & Professional Portfolio Development
  • Website Design.

Level 5 Modules will include:

  • Game Level Analysis & Design
  • Advanced 3D and Digital Media
  • Interactive Systems Development
  • Digital Animation
  • Mobile Application Development
  • Project Management for IT.

Level 6 Modules will include:

  • Object Oriented Programming
  • Digital Environments
  • Entrepreneurship & Marketing
  • Employability Skills for Computer Graduates
  • Final Year Project.

Learning Methods

The course uses a wide range of learning methods with a focus on practical workshops. These are designed to allow you to develop your skills and knowledge in a supportive environment.

Additionally, although contact hours are tutor and group-based, independent learning is increasingly developed throughout the course, and actively encouraged for your personal development; use of problem-based exercises and relevant scenarios aid this process.

Teaching Methods

Concepts and theories that are presented through lectures are then explored and developed during tutor led tutorials and student led seminars. Case studies and interactive Workshops are also implemented to aid learning, and there is a strong focus on Personal Development Planning, which aims to prepare you for employment and consider ethical, social and legal issues which can face the computer professional.

Additionally, although contact hours are tutor and group-based, independent learning is increasingly developed throughout the course, and actively encouraged for your personal development; use of problem-based exercises and relevant scenarios aid this process.
 

Assessment

Assessment is centred on the practical and professional skills required by the industry, and therefore you will be specifically focusing on deriving a solution to a specified problem through researching, analysing and evaluating the issue. This creates a workload which is primarily practical, but will be substantiated through written work such as reports and essays.

During the second and third years of the course, you will prepare for, and carry out, an exciting and engaging group project which will form an essential and central part of your assessment.

Work Placement/Fieldwork

There are no work placements or fieldwork elements to the course. However, wherever possible, you will tackle a 'live' brief for your final year project and work closely with local industry in carrying this out.

What's Next?

The computer games industry offers a wide range of exciting opportunities for developers. Jobs include: Animator, Game Support Specialist, Games Programmer and Games Project Management.

Did You Know?

Salaries within the computing/gaming industry typically range from £19,000 a year to over £60,000 depending on the level of management or specialism involved in the role.

You will benefit from working on real life projects and design briefs and will be encouraged to enter regional and national competitions.

Our Computing department achieved student satisfaction rates of 92% in the 2009 National Student Survey.
 

Additional Costs

There are no additional course costs associated with your study on this programme. All equipment is provided by the College. Students are free to purchase their own copies of books to support their studies – but all texts are available for loan from the College Library.

Entry Requirements

72 UCAS tariff points with GCSEs at Grade C/4-5 or above in Mathematics and English, or equivalent.

For UCAS tariff points grade combinations click:

https://www.bradfordcollege.ac.uk/study/university-centre/apply/tariff

Applications are welcomed and encouraged from those who do not meet the standard entry requirements but can demonstrate the ability to study at Higher Education level.


Some credit points may be built up through prior learning and experience.

Information, Advice and Support

Careers Guidance

Help with choosing the right course and with thinking about where this might take you in the future.
Tel: 01274 433043
Email: [email protected]

Learning Support

Support for applicants with a learning difficulty, disability, illness or other learning need.
Tel: 01274 438999
Email: [email protected]

For all other queries call 01274 088088

Fees Information

We believe that quality degrees should not cost the earth. That's why our competitive tuition fees provide you with a quality experience that includes more taught hours than those at most universities, good levels of tutor access, and support with small teaching groups. More information on our competitive tuition fees

Programme Specification