We will develop our culture of creativity, innovation and applied learning through excellent internal and externally informed educational practice; putting support and development at the heart of our work.
Computing is concerned both with computers and computer systems – how they work and how they are designed, constructed, and used. The core study of computing encompasses programming languages, data structures, algorithms, and the underlying science of information and computation.
The influence of computing has been profound in shaping the world in which we now live. The use of technology is almost universal among UK businesses, and increasingly businesses are adopting strategic technologies to deliver new opportunities.
The professional, scientific and technical sector has shown the largest increase of all broad industry groups between 2012 and 2013, with a particularly large increase for this sector in London. Telecommunications has been the fastest growing part of the information economy sector; growing at 5.7 per cent per annum during the period of 2000 to 2013. There are approximately 1.3 million people working in technology specialist roles in the UK, and technology specialist employment is consistently increasing, growing by 6 per cent (71,000) from 2013 to 2014 alone.
The UK is ranked second in the world for technological readiness by the World Economic Forum. Ongoing developments in the sector include the government commitment of £1.2 billion to extend superfast broadband to 95 per cent of UK premises by 2017.
The content of this qualification has been developed in consultation with employers and professional bodies to ensure relevance to current industry practice in computing occupational disciplines.
The qualification allows students to develop a significant core of knowledge in computer science, computer systems and security.
Entry to this course requires GCSE English at a grade 4 or C.
You will also be interviewed.
The Pearson BTEC Level 3 National Diploma in Computing and Creative Industries is equivalent in size to 2 A levels and is aimed at students looking to progress to employment in this sector, either directly or following further training, including an Apprenticeship or Higher Education.
Everyone taking this qualification will study six mandatory units:
- Unit 1: Principles of Computer Science
- Unit 3: Planning and Management of Computing Projects
- Unit 5: Building Computer Systems
- Unit 6: IT Systems Security
- Unit 10: Human Computer Interaction
- Unit 24: Software Development
Through the option units, students have the opportunity to explore optional units, including digital graphics and animation, computer games development, website development and 3D modelling.
All students taking this qualification will be required to engage with sector employers as part of their course. For example, this could be through work experience or being assessed by industry practitioners for relevant units.
- Scholarship led teaching/ co-creation and Project based learning
- Employer engagement
- Enhancement and enrichment of student experience
- Digital connectivity
The qualification enables students to develop the knowledge and skills needed for related entry level computing roles, including:
- Web Development and IT Support Apprenticeships
- Trainee Games Programmer
- Assistant Online Marketing Designer
- Digital Media Trainee
- Assistant Producer (Games)
The qualification is intended to carry UCAS points and is recognised by HE providers as meeting admission requirements for a range of Foundation Degree and BTEC Higher National courses, such as:
- HE courses in Bradford School of Art
- Graphics for Games
- Film and TV
- Art and Design
Fully funded course for Adults (Skills Guarantee fund).
Our prospectus, college documents and website are simply here to offer a guide. We accept no liability for any inaccurate statements and are not responsible for any negative outcomes if you rely on an inaccurate statement. We reserve the right to withdraw any programmes or service ay any time.